Placing yourself among the best of Gamer's is not an easy task. When we think of professional sports or racing for example. We will notice how the average car only allows us to do so much. either due to the governor and restrictions it has been configured for. Or due to the limitations the hardware provides. When gaming we all want to be the best. Some of us seem unbeatable while others appear unable to beat a bot. if your just trying to increase your performance enough to take on the CPU this is not the guide for you. But if you are wondering what really sets those big streamers apart other than there skill? You have come to the right place.
Most Gamer's will go out and buy a $400-$1,000 console or computer the; cheapest, largest, or best resolution of display/TV they can find. which is devastating to the response time of the players request, or the amount of time in which you actually see whats happening in the game. The character we control actually doing what we want it to do when we want it to do it. Depends on the speed in which we can transmit & display data as well as how fast we see that data so we know when to respond. Most people that have failed to make a similar investment into there display are actually restricting the ability of there Gaming performance to that of which there monitor or TV is capable of displaying.
Data transmission consist of many different methods of transmitting data. For this setup we have the data from your controller or mouse & keyboard to your console or computer. next the data is received by your console and processed with your CPU or Central processing unit & RAM or random access memory which helps to allocate the data to the correct portion of your hard drive or solid state drive which is responsible for storing and providing when you try to access it. During this process your GPU is given instructions that have been downloaded from the web or are stored locally on your hard drive which travel down your HDMI cable to your monitor or TV. Which then your TV has to also process this data with a CPU and distribute it for display to the correct pixels in order to display the correct images at the precise time your telling it to change or directing your bot to move. Which literally makes your Gaming Display computer which needs be able to compute and display graphics as fast as you are telling it to do so and in the same visual quality you console or computer is telling it to do so. So if you have bought a monitor that does not meet or exceed the abilities of the GPU or Graphics processing unit in your console or computer. Then you have limited the capabilities of your console or computer to what ever your TV or Monitor is capable of. If you have bought a $100 monitor from your local grocery store then expect your console or computer to limit or govern your capabilities to that of a $100 monitor. Graphics processing and display has created specific methods of measuring the output in which your data is being displayed. For an average Joe who watches Movies, well you might be familiar with 720p and 1080p which were the standard and exceeding standards to High definition. They represent quality of display from a visual aspect. But when it comes to getting a response the very moment you press a button. This is referred to as a response time. There is also a way to track the rate in which the display data is being transferred to and received from by a computer and monitor. This is called the frame rate. The final thing you should be aware of is how fast this data is refreshing or capable of showing frames that are sent for display to the monitor as the more frames or transmitted data provided will mean a higher demand for the display to refresh and old frame and replace it with a new frame. The Frame rate is measured based on not only how long it takes to display a single frame but also how many frames it can produce in a single second. As some people will see two separate monitors both advertising the same Hz lets say 180Hz for example. Most consumers will think the name brand is the cause of fluctuation in price but if you look closer you will see the response time may be 1ms, 2ms, 3ms or 4ms. There maybe some monitors that take longer to display the s at the end of each number representing a millisecond or .001, .002, .003, .004 of a second. Anyways the person that bought a monitor with a refresh rate of 180Hz with a 1ms response time Vs the person that bought a monitor with a 180Hz and a 2ms response time will be this. The guy with the 1ms response time will be able to what the other player is doing as well as his own character or any other video displayed twice as fast has his opponent who has a display with a 2ms response time. You should also take into account that things don't always stay the same over time. cheaper monitors may say they have a 180Hz display and 1ms response time but that will be dependent on the GPU and other hardware. One of the problems over time in a cheap display from over sees could be sellers buying a cheap GPU activating all of The Redundant cores for a GPU that would normally only be active or ther for core failure meaning your monitor would only last about half as long.